Interactive & games

Games for brands, events and players

The same engineering team that builds our business systems designs interactive experiences for brands: motion-tracked activations for exhibition stands, event platforms with registration and live leaderboards, and mobile and educational games — built in Unity and Unreal Engine to run reliably all day.

A crowd at Cooler Master’s Play & Win stand, developed by AL-Arcade
Cooler Master · Play & Win

Games and activations for

  • MSI
  • Cooler Master
  • PureGanic
  • El3ab
  • TPI Games · Ta7alip Academy · Fusteka

What we build

Interactive & game development services

  • Brand activation games

    • Games built around a brand, its product and its mascot
    • Body and motion tracking — no controller in the player’s hands
    • Kinect experiences for exhibition stands
    • Scores and live leaderboards
  • Event systems

    • GEMS: players register with an avatar on their phone
    • Turn queues and real-time notifications
    • A live leaderboard on screen
    • Admin and referee apps for matches and brackets
  • Mobile & online games

    • El3ab: competitive Chess, Ludo and Dominoes with tournaments and ELO rankings
    • Online multiplayer shooters
  • Cultural & educational games

    • Cultural and educational minigames
    • Gamified experiences for exhibitions
    • Seasonal collections, like a Ramadan games series
  • Engines & tech

    • Unity · Unreal Engine 5
    • Kinect and camera-based motion tracking
    • Multiplayer networking

Portfolio

Selected interactive work

Questions

Frequently asked questions

What interactive work does AL-Arcade do?

Brand activations for exhibitions and launches, motion-tracked and Kinect experiences, event platforms with live leaderboards, mobile and online games, and cultural and educational experiences — one of the services of a software house whose core is business systems.

Do you make games for events and exhibitions?

Yes. We have built stand games for MSI, Cooler Master and PureGanic, and a campus game for Ta7alip Academy at Cairo University — with registration and live leaderboards for the floor.

Do players need a controller?

Not for our activation games. Players play with their body through motion tracking or Kinect — raise both hands to start.

Which game engines do you use?

Unity and Unreal Engine 5, with Kinect and camera-based motion tracking for physical games.

Can you run registration and the leaderboard at our event?

Yes. GEMS, our event system, handles avatar registration on the player’s phone, turn queues, a live leaderboard and admin tools for the staff on the floor.